I found a variety of small objects around my house to use for this module. There were 5 objects that can be represented by primitives such as skincare product container, zippo lighter, lip balm, acorn and mushroom beauty blender. And 3 objects that are more complicated in shape and contain limbs and facial features are a rubber duck light and 2 fugglers (since I really like trinkets and collectible stuffs). I took pictures of each of these to use as references when making the 3d version.
I decided to learn how to use Blender and did a beginners tutorial to learn the basics. Then proceeded to remake the zippo and mushroom beauty blender. I spent most of my time working on the zippo to get used to the software. Had a little trouble trying to make the hinge work but eventually got it using a torus. My first two subdivision modifiers did not work and the third time I tried it worked, finally know how subdivision works. I spent a lot of time on UV mapping and this was the hardest stuff so far, I ended up leaving it out and will come back trying again later. I tried different shader options that you don't need to UV map. Also added some bump mapping to the mushroom to give it more of a texture to look like a sponge.
For the Design Challenge 2, I explored more on sculpting and texture. The rubber duck light was very challenging at first since there were a lot of things that I had to learn about Blender scultping that I didnt know such as tools and how to operate them properly. By pushing through these issues I learned how to apply my knowledge to the next object I was creating. With the Fuggler collectible I knew how to better use what I learned from my last object to create the double lobed head and mouth opening as well as using vertex groups to create the bumpy feel of felt, the poly faces on the object is also way lower now. I also learned abit more about lighting and how to use it to enhance the overall look of the model.
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