I found a variety of small objects around my house to use for this module. There were 5 objects that can be represented by primitives such as skincare product container, zippo lighter, lip balm, acorn and mushroom beauty blender. And 3 objects that are more complicated in shape and contain limbs and facial features are a rubber duck light and 2 fugglers (since I really like trinkets and collectible stuffs). I took pictures of each of these to use as references when making the 3d version.
I decided to learn how to use Blender and did a beginners tutorial to learn the basics. Then proceeded to remake the zippo and mushroom beauty blender. I spent most of my time working on the zippo to get used to the software. Had a little trouble trying to make the hinge work but eventually got it using a torus. My first two subdivision modifiers did not work and the third time I tried it worked, finally know how subdivision works. I spent a lot of time on UV mapping and this was the hardest stuff so far, I ended up leaving it out and will come back trying again later. I tried different shader options that you don't need to UV map. Also added some bump mapping to the mushroom to give it more of a texture to look like a sponge.
PLACEHOLDER TEXT, put a description here or you will lose grades
PLACEHOLDER TEXT, put a description here or you will lose grades
PLACEHOLDER TEXT, put a description here or you will lose grades