Modeling & Materials

Weekly Design Challenge Template

Gia Linh Dinh


Module 1


Intro to 3d by selecting objects from around my environment. Learned how to use blender and remade 2 of them.

I found a variety of small objects around my house to use for this module. There were 5 objects that can be represented by primitives such as skincare product container, zippo lighter, lip balm, acorn and mushroom beauty blender. And 3 objects that are more complicated in shape and contain limbs and facial features are a rubber duck light and 2 fugglers (since I really like trinkets and collectible stuffs). I took pictures of each of these to use as references when making the 3d version.

I decided to learn how to use Blender and did a beginners tutorial to learn the basics. Then proceeded to remake the zippo and mushroom beauty blender. I spent most of my time working on the zippo to get used to the software. Had a little trouble trying to make the hinge work but eventually got it using a torus. My first two subdivision modifiers did not work and the third time I tried it worked, finally know how subdivision works. I spent a lot of time on UV mapping and this was the hardest stuff so far, I ended up leaving it out and will come back trying again later. I tried different shader options that you don't need to UV map. Also added some bump mapping to the mushroom to give it more of a texture to look like a sponge.

Design Challenge 1

White skincare container-Object1 A zipo-Object2 Red lipbalm tube-Object3 An acorn-Object4 A mushroom beauty blender-Object5 A rubber duck light-Object6 A funny figurine-Object7 Another funny figurine-Object8 Working on basic shape for the zipo Experimenting shape of the hinges Decided to use torus for the hinges and it worked, finished the basic shape Experimenting with subdivision, first attemp failed Edges smoothed out and got all the curves I wanted Experimented on UV mapping, IT's HARD! Started working on the shader Experiment with shader texures without using UV mapping. Finished shading the Zippo Close up of the texture on the zippo Second attempt on subdivision, also failed, but learned a lot about how subdivision works Working on shapes for the mushroom Finished shaping the structure for the mushroom Third attempt on subdivision, finnaly worked and the mushroom is smoothed out Started working on the shader for the mushroom, experimenting with different textures Finished shading the mushroom, added a little bit of bump mapping to give it a more realistic look Closed up texture of the mushroom beauty blender

Design Challenge 2

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Material Workshop 1

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Material Workshop 2

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Project 1


Project 1 Models

Published 3D Model 1

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Published 3D Model 2

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Published 3D Model 3

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